Carmine Spectre

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Carmine Spectre

Post  Thanatos on Tue Feb 08, 2011 4:31 pm

Name: Carmine Spectre

Age: 22

DoB: October

Height: 6'2

Weight: 175 lbs

Personality: extroverted, theoretical, logical, planning, rational, self-confident, ambitious, direct, open, severe, organized, determined, witty, independent, purposeful, dynamic, energetic, optimistic, competent, responsible, clever, intellectual, enthusiastic, demanding, structured, controlled, aggressive.

Spoiler:
Dynamic Thinkers are confident and independent persons. They radiate enthusiasm and energy. Dynamic Thinkers pursue their objectives actively and energetically. They love nothing better than new challenges. This type is the born leader, competent, energetic and responsible. They have a sharp eye for errors and can criticize without mercy if they see the success of a project endangered. They are completely unconcerned as to whether they alienate anyone in the process. But they are always open to objective arguments; they love discussions, they are very gifted rhetorically and they are good at convincing and enthusing others.

As they are very sociable, Dynamic Thinkers like to have a lot of friends around them, preferably those with whom they can share their interests and discuss all sorts of subjects. If you can bear being spoken to frankly, you have in them a loyal and unwavering adviser as friend. Everything new and unknown stimulates Dynamic Thinkers and awakens their curiosity. However, rules, routine and traditional things arouse their resistance. Dynamic Thinkers expect a great deal of themselves and of others. Whoever does not fit in with their scheme of things does not have it easy. They sometimes appear to be rather severe due to their frankness. If something does not go the way they want it to, they can react rather pigheadedly and obstinately.





Description:




Country Affliation: Previously an un-ranked RSRR member. Carmine is no longer part of any Nation.

Class: Spy

Rank: Vassal of the Deathless Lord

Equipment: Sword named Pandemonium

Volition Powers Known:
Tier: 0
Spoiler:
Name: Shocking Touch
Tier: 0
Required Class: any
Unique?:no
Range:close
Target: opponent
Type: offensive
Duration:instant
Cooldown period:5 minutes
Description:(user) dashes at (target). Once in range, (user) grabs (target) and lets his/her power flow free. The power flowing from (user) gives (target) a shocking sensation.


Name: Weaponless Slash
Tier: 0
Required Class: any
Unique?:no
Range:close
Target: opponent
Type: offensive
Duration:instant
Cooldown period:5 minutes
Description: (user) swings his extended hand at his/her target. Hand infused with energy, the attack is just like the swing of a sword.


Name: Terror
Tier: 0
Required Class: any
Unique?: Yes
Range: medium
Target: opponent
Type: passive
Duration: instant
Cooldown period: 5 minutes
Description: (user) looks at (target), smiling sadistically. (target) feels an over-powering aura of blood-lust flowing out of (user). (target) begins to doubt their self and tremble in fear.

Tier: 1
Spoiler:

Name: Bloody Retaliation
Tier: 1
Required Class: any
Unique?:no
Range: close/medium
Target: opponent
Type: offensive
Duration:instant
Cooldown period:5 minutes
Description: Upon injury, the volition infused drops of blood from (user's) wound automatically solidify and take the form of large needles. The needles immediately fly towards (opponent) at high velocity.


Name: Iron Coagulation
Tier: 1
Required Class: any
Unique?:no
Range:close
Target: user
Type: passive
Duration: 2 hours
Cooldown period: 24 hours
Description: When (user) is severely cut their blood coagulates into iron, increasing protection, and preventing the wound from re-opening in later battles.


Name: Bloodhound
Tier: 1
Required Class: any
Unique?:no
Range:close
Target: opponent
Type: passive
Duration: 24 hours
Cooldown period: 20 minutes
Description: (user) cuts their own hand and flings volition infused blood onto (opponent). (user) can sense the direction of their own blood from a considerable distance.


Name: Crimson Dance
Tier: 1
Required Class: any
Unique?: yes
Range:close
Target: opponent
Type: offensive
Duration: 10 minutes
Cooldown period: 1 hour
Description: (user) cuts their own forearms, blood pouring out of the wounds instantly hardens into the shape of scythe blades. (user) attacks (opponent) in a series of wild movements.

Tier 2:
Spoiler:

Name: Blood Animus
Tier: 2
Required Class: any
Unique?: yes
Range: medium
Target: opponent
Type: offensive
Duration: 20 seconds
Cooldown period: 1 hour
Description: (user) seeps his volition into the pools of blood on the ground. At (users) will, spikes of blood shoot upwards, impaling (target).

Name: Blood Mist Shield
Tier: 2
Required Class: any
Unique?: yes
Range: close
Target: self
Type: defensive
Duration: 30 seconds
Cooldown period: 30 minutes
Description: The blood on (users) body fizzles and suddenly bursts with energy, a mist of blood forcefully expands around (user) and condenses, forming a red orb around (user). The shield is not that powerful, but it provides protection from all sides and can be the difference that means surviving a lethal attack.

Name: Blood-Helix Vortex
Tier: 2
Required Class: any
Unique?: yes
Range: close
Target: self
Type: passive
Duration: 5 minutes
Cooldown period: 12 hours
Description: A helix shaped vortex of blood swirls around (user) boosting their volition powers and abilities for a short time.

Name: Vortex of Pandemonium
Tier: 2
Required Class: any
Unique?: yes
Range: long
Target: opponent
Type: offensive
Duration: 25 seconds
Cooldown period: 96 hours (4 days)
Description: [[Can only be used during Blood-Helix Vortex]]
The vortex of energy surrounds Carmine's sword, Pandemonium. When Carmine swings his sword, the vortex of blood and volition launch off the tip of the blade, as a projectile of considerable destruction. The vortex atomizes and obliterates anything in it's path, down to energy that together adds to the longevity of the vortex. It dies only when there is nothing left to be destroyed.

Tier Flux
Spoiler:

Name: True Bloodlust
Tier: flux
Required Class: any
Unique?: yes
Range: close
Target: self
Type: passive
Duration: 1 hour
Cooldown period: 7 days
Description: The power of the Deathless Lord takes dominion over Carmine's energy network, endowing him with increased physical attributes. Outer worldly energies surge into his form, turning him into a nexus of power.

(Each attack has a chance of infecting the target with a temporary mental condition in which they are hounded by the voice of the deathless lord. As well, each attack which draws blood will lend increased power to Carmine. Both good and bad, too much power absorbed this way has the potential to corrupt Carmine's mind and leave him a babbling fool.)

Background: This man is the quintessence of evil. Although he was passed over for promotion within the RSRR due to his sadistic nature, he was kept around because of the sheer reliability of his skills. The habit of returning from battle drenched in the blood of his victims earned him the nickname 'Red Phantom', which is ironically a synonym for his actual name. On the surface, Carmine appears to be your run-of-the-mill homicidal lunatic, but he is extremely intelligent and he does have goals. Most of his plans are sinister in nature, including the desire he once held to incite a civil war within the RSRR and lead a coup d'etat against his superiors.

Carmine was given a mission to lead a team of RSRR soldiers in an effort to find a way to break into Nissentia and possibly initiate an attack on the Nation. Although the team did infiltrate the capital city of Nissentia, a mysterious group interfered with communications between the team and the RSRR. Through this group Carmine came to meet the Deathless Lord who awakened the madness within Carmine's soul and convinced him to turn traitor. Carmine assimilated into the new group under the Deathless Lord.

Carmine and Suunus, another vassal of the Deathless Lord, went on a brief rampage in Nissentia. They killed citizens and soldiers alike, before fleeing into the wilderness. Originally the pair decided to attack the RSRR, but instead they went to Lord Bocabba to beseech him for more powerful weapons. The Deathless lord sent Carmine and Suunus to the other side, they were to find a powerful living beings, to be used as sacrifices in forging the new weapons. Two power demons offered themselves up as sacrifices on the condition that the humans create a rift connecting the demon realm to the human realm. Carmine fulfilled this request, and acquired a new demonic sword called Pandemonium.

With new powers and weapons, Carmine and Suunus were called upon by the Deathless lord once again. He provided them with a golden amulet, and instructed his minions to seek out a female Grushafuan mage named Elmina. The pair were successful, and the amulet cursed the mage and allowed the Deathless lord to take control of her body. Lord Bocabba killed the sage who was closing the rifts at the fallen star. The trio went on another killing spree. Their fun was brought to an abrupt end when Sage Jeremiah broke the curse on Elmina, and also able to over-power Suunus and Carmine. The pair barely managed to escape.

Their lord informed them that hundreds of demons were awaiting their arrival fallen star. After a week of resting, Carmine and Suunus now sought to redeem their loss. They led the army of demons into the territory of the Grushafu Nation. Several villages were massacred, and city close to the capital was also captured, it's inhabits were slaughtered.


[]


Last edited by Thanatos on Thu Mar 31, 2011 1:16 pm; edited 11 times in total
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Re: Carmine Spectre

Post  Kingy on Tue Feb 08, 2011 5:43 pm

I have such a soft spot for villains...approved
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RP Name: Lord Boccaba/Elmina

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Re: Carmine Spectre

Post  Thanatos on Tue Feb 08, 2011 5:56 pm

Awesome. Thanks.
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Re: Carmine Spectre

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